I tried default, 4.03 and 4.10 SGX driver versions. I have a 1GHz Pandora running the latest OS. Rmdir: failed to remove `/mnt/utmp/zdoom': Device or resource busy Waiting the Union to be available -Īuplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device I have no idea WHY this happens, but it's a real showstopper. Starting the application ( runscript.sh ) - (Odd because I set the number of autosaves in UDV to four, maybe that has something to do with it) you'll get the 'Save game is from a different level' error even though the savegame is from Return to Saturn X. Qt: Session management error: Authentication Rejected, reason : None of the authentication protocols specified are supported and host-based authentication failed QGtkStyle was unable to detect the current GTK+ theme. Setting LD_LIBRARY_PATH to /mnt/utmp/zdoom/lib:/lib:/usr/lib Zandrumum sources for the Pandora can be found here: Saves are now in appdata like they should be.Dual Nub is now usable (but use x11 sdl driver for that).Improved Launcher, with Pandora Specific Tab.FluidSynth should works, but stay silent.New gstreamer compile, most music options works now.Updated ZDoom to v2.7.2 (fixed open door issue).Added EDGE engine (add it in the engine, command is.If on older firmware, you don't need to update.Version compatible with Firmware 1.62 and later.gstreamer is now used from firmware (you may need to update the Firmware to 1.62+ if music/sounds are missing).now use non-power-2 textures in software.exe) is failing to reactivate.2. Added Zandronum engine (with both Software and GL renderer). LZDoom follows GZDooms feature set and has a few enhancements of its own.4.Fixed enyo-doom autocreation of the engines.Higher default mouse sensibility for zandronum (for nubs).Fixed enyo-doom autocreation of the engines for good.New faster and lighter Sound code for (G)ZDoom and Zandronum.Fixed a bug on GZDoom that made BrutalDoom basicaly unplayable (was sudenly aiming down when shooting or running).Hacked GZDoom to avoid "Unknow type 9800" with BrutalDoom.Fixed a crash (Bus Error) in Zandronum with ActionDoom2.You can go there: for info on the IWAD (Full Games) supported. I recommand to put 256Mo of memory, and use Joystick + Mouse (with Dual Nub) configuration, and set Mouse as FreeLook in the game config. Standard DooM II, Heretic and Hexen worked flawlessy (even with the french PWAD for DooM II)īrutal Doom II (v19) works, but it's quite heavy and there are some micro freeze when a new sound is playing (i.e., tend to mini freeze when first shooting at a bad guy). ↳ Dr.I have tried a few AddOn / Full Game and most where working great.I was not able to generate a dump with heap Visual Studio failed with an “invalid pointer” error. I have included a Visual Studio minidump file in the archive, “zdoom.dmp”, in case it's helpful. In a debug build, the game instead suffers an assertion failure on line 650. Location: Montana, USA 4.8.0 Save Failed by 22alpha22 Sun 10:11 am I've just come across an issue that I've never encountered before while testing out a map I'm working on for my project. The actual crash is at src/p_acs.cpp line 651. The archive also contains the offending autosave file, “auto1.zds”, and an example quicksave file that promptly crashes the engine when loaded, “save20.zds”. 3 Hyper Sonic 12:02pm Maybe try unplugging controllers if you have any. It could be your PC that's not compatible with the latest build. carryable-light-amplification-visor-hg-7764014b507f.pk3 2 SacramantiC 8:50am If you continue getting this error then your installation is could be corrupt as it is not finding the DirectInput files.Since the archive is too large for this forum, please find it on my Google Drive (SHA2-256: 011b4e8b3e1e867d8bc0968cfdeb0af377dbe3dbd4c4b2ee47e1418d05f12f2b). I have archived all of them except doom.wad. GZDoom d655892 (64-bit build from DRD Team dev build site) in OpenGL mode.Radeon Software 16.8.2 (Crimson Edition).I have an autosave that loads successfully, but if I step out of the train car, shoot the imps and zombies in that room, quicksave, and then try to load that save, the game crashes. Got a mysterious crash bug on loading a save file.
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